A Ditch is defined as the element
added to the external edge of the platform. It is configured by adding vectors
formed in a positive X direction to vectors given by coordinates associated to
the origin or previous point. They move forward if they are positive (x)
values. Ordinate increments (y) will be positive upwards and negative
downwards.
To the left the data for the ditch is
introduced in the corresponding station and on the right is a preview of the
ditch that is currently assigned.
Ditches: Number of the
ditch assigned. All the available ditches are listed in the drop-down
menu.
Apply: Indicate here
whether the ditch is applied to cutting or fill.
Side: Side of the ditch’s
application.
Cut: If this box is
checked, and if the terrain cuts the ditch, it will be cut at this point.
Interpolate: If this box
is checked the ditch will be interpolated between the current and the next one
assigned.
Application: The point of
connection of the ditch, at the crown or foot of the roadbed.
Additionally there are buttons with
the functions described below.
This inserts a new ditch assignment.
When the button is pressed the window below will appear for defining the ditch
with which we wish to work.
There are
three areas:
Ditch: Buttons for moving
forward and back over the course of the defined ditch library.
Ditches: Group of buttons
for defining or deleting the existing ditches.
New: Creates a new ditch.
Delete: Deletes the current ditch.
Print: Prints the list of ditches with their vectors.
Select: This is used to graphically select a ditch which was previously
drawn with an AutoCAD polyline.
Import: Imports ditches from a file.
Export: Exports ditches to a file.
Copy: Copies the current ditch to create a new ditch.
Vectors: The group of vectors comprising the ditch, with the corresponding
buttons to insert, edit, or delete them.
By selecting
any of the editing buttons (insert Prv., insert Next, Edit )
the following window is displayed to specify the X and Y displacement that the
ditch vector being edited will have.
It is important to highlight that the
value of the X increment cannot be zero or negative. In other words, vectors
always have to travel away from the horizontal alignment. Should a vertical
jump need to be entered, a small value can be entered (such as 0.01 or 0.001),
which will have practically no effect on the calculations.
In the Textures section the texture associated to each of the vectors
can optionally be set. This option is used to give a more realistic appearance
to the 3D representation commands available in the Maps option. If textures are not assigned, the program will
automatically apply a texture when the above-mentioned commands are executed.
Once the dialog box has been
validated, the list defining the current ditch will be updated.
When the ditch
to be assigned is selected, a window appears for indicating the station up to
which said ditch is to be assigned.
Edit the ditch selected. The same window as in
the “Insert” option will appear.
Deletes the ditch assignment selected.
Gives the option to graphically
select a ditch that has been previously
drawn with a polyline in real dimensions.
For the insertion or editing operation, as well as selecting the
ditch, we must indicate the Station at which said ditch would be assigned and
with this in mind, once the ditch has been selected the following window will
appear.
We can carry out the assignment up to a specific
Station or between a certain Station interval. With this in mind, we disable or
enable the “Assignment by Interval" box
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